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Friday, February 26 • 11:45 - 12:30
R05: How I tested my own Game - CLOSED

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We have all seen gamers who want to test games, and we have met testers that dream of working in a game project. So what to do if you're a professional tester, old-school gamer and doomed to work at “enterprise monsters” projects? My answer: Create your own game and test it however you want! Then questions came that I found myself wondering about. How to perform unit and integration testing in the context of a game project? How to use Test Driven Development? Could it become an efficient tool for your goals? Do you really need all of these "right things" in your project? In a small team with only 2 engineers, a 100 euros budget, and without professional graphic/sound artists? So how will this context affect trust in processes and test techniques that we are all happy to use when we work professionally and are being payed a good salary? That's only a brief list of questions that buzzed me each day and I'd like to tell the story of my struggle on the way to finding some answers for those questions. I will present answers for those questions through examples from my own project. This will be a personal experience report that I believe will be interesting for all testers that thought about working in a game project. My story also describes how I evaluated my tester's experience to use it in my own project. Lastly for me - this is a good motivation to structure the experience gained, get feedback, and to find new test challenges that I can tackle in my new project. And the final chord - we’ll have fun during a short bug hunt session of my game. Where everyone can evaluate the game we talked about so much. You shouldn’t miss that!

avatar for Alexey Maksymenko (SE)

Alexey Maksymenko (SE)

Test Consultant, Northern Test Consulting
Alexey Maksymenko’s experience is broad within software development and testing. | | 10 years as Developer/Tester/Test Consultant. His hobby is game development. He originally came from Odessa, Ukraine. But he now lives and work based in Karlskrona in Sweden.

Friday February 26, 2016 11:45 - 12:30
18: Columbine

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